Due to a very short production time as the DLC was only started after the main game was finished, I came up with a production method to design the template gameplay bricks from which we constructed the DLC in under 6 weeks. Light seeds were only placed at the end of production.ĭesigning / Scripting 3 levels for the game's DLC. Starting in 3DS Max, the rough layout and platforming gameplay were first approved before traps (and their synching together) were added in for increased difficulty. Designing / Scripting 5 levels from concept to final stage.
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